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@eswenson1 found this:
https://www.saildart.org/LISP.RPG[UP,DOC]4
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LIBDOC; FFT BWOOD1
This is the source code for an FFT Maclisp library by @bobwoodham. According to the file, the assembled file should be BWOOD; FFT FASL.
The library autoloads BWOOD; ARRAY FAS…
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Hello,
I have a version of ELIZA ported to Maclisp, dated 1977-09-05. Unfortunately, it's just a compiled binary file. Is this of any interest to you?
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L; TS ASSLIS
L; ASSLIS 166
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@eswenson1, feel free to add something about Muddle and/or Zork to the wiki. Or submit a pull request, if you prefer.
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PDP-10 executable files are also called "core images" because they store the contents of the (virtual) core memory for a program, plus metadata.
Some important ones are:
- ITS SBLK (simple block)
…
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Computer animation scripting, written in MacLisp by @cwreynolds. Used for TRON, among other things.
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I asked Ron Schnell for a copy of the MACLISP version of DUNNET. We'll see how that goes.
https://en.wikipedia.org/wiki/Dunnet_(video_game)
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MAB; ARM INFO
MAB; ARM 48
MAB; ARM FASL
MAB; ARM11 13
DY; VICARM 15
ARMGEO; VICARM B3D
Code to control the Scheinman arm connected to the Mini-Robot PDP-11/45. ARM is Maclisp code, …
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I don't see Multics Emacs mentioned, but then I don't quite know what you
are aiming for here. Recall that Multics Emacs was the first version of
Emacs written in Lisp (in this case Multics Maclisp)…