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## 概要
電脳麻将の牌譜を牌譜解析サービス ([NAGA](https://naga.dmv.nico/naga_report/top/), [Mahjong AI Utilities](https://mjai.ekyu.moe/ja.html)) で解析したいと考えています。
解析サービスに入力するため、牌譜を天鳳の牌譜エディタ (https://tenhou.net/6/) で…
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Hi Pyxel users,
I would like to create a page that introduces Pyxel user examples like [this](https://github.com/kitao/pyxel/wiki/Pyxel-User-Examples).
So could you tell me your work with Pyxel by…
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## 项目简述
通过Pravega + Flink AI Flow构建在线麻将AI管理平台。
## 背景
如今在网络对战游戏中,人机(电脑玩家)的使用十分常见的。然而,许多人机都是基于行为树或者有限状态机实现的,智能水平并不高,操作都较为套路化,很容易被人类玩家识别,久而久之,这些都会十分影响人类玩家的游戏体验。因此利用机器学习打造更加「智能」的 AI ,也是近来人工智能较为火热的一个研…
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Hello, Thanks for sharing such a great repo, it is very informative,
I was curious about the problem of solving Mahjong AI Agents, and started to dig into this repo,
I managed to generate data, tr…
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Pure strategy is pretty weak, maybe can integrate with a local mortal instance?[Equim-chan/Mortal](https://github.com/Equim-chan/Mortal)
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I am Tsunoda, the developer and operator of the online competitive Mahjong game Tenhou.
I believe that many people are making good use of this library for their research and self-improvement. Howev…
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I couldn't find a place to ask, so I'm asking you here.
1. I haven't trained yet, but I'm curious about the kanachan's performance.
2. If I have finish training, How can I test the trained model?
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I already mentioned in another thread that it seemed to work well, and I can confirm it does.
Great that it remembers the state of the last game played, and the defaults for each game (size, difficul…
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The following cue file is declared invalid in SBITools. similar cue files also have problems. Common thread appears to be a single binary with multiple indexes
CATALOG 0000000000000
FILE "Dark Leg…