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Describe the recommended practices for managing mods cleanly & efficiently [more crap words :)]
ghost updated
2 years ago
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Hello! I am not sure where else to report bugs, redirect me if there is a better location, please!
While running through the game's tutorials, I noticed that the ship upgrades menu was broken. The …
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Game crashes on hero selection screen when you select this hero
Here are some logs to help
```
[22:29:54.220] Loading Mods from 'C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods'..…
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When the user defines the version by init, modsman upgrades the mods only to the specific version. What about the ones that can not be upgraded to work with the specified version? For example, after a…
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Instead of selectively installing/removing each mod by name, provide a better UI for managing mods more quickly
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# Description
To ease integration and interoperability with other mods, an API to manage the regions of YAWP would be of great value. Among other things, this would help make mod packs easier.
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**Is your feature request related to a problem? Please describe.**
I've been working on my pack using this launcher for a little while and have been doing a refactor of some stuff which involved disa…
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I was using the mod menu to manage my mods and then the game crashed.
The log shows a reason
Caused by: java.lang.NullPointerException: Cannot invoke "com.terraformersmc.modmenu.util.mod.Mod$Badge…
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Minecraft 1.20.4
Fabric Loader 0.15.10
Fabric API 0.97.1
Better Advancements 0.4.1.6
I run quite the number of mods, and many of them have advancement, some of them are very helpful in even know…
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There should be an easy way to manage mods. An idea which I already started implementing ( while working on #2 ) is to provide a natively integrated tool shipped with the container, called `asa-ctrl` …