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@tterasaki do you think it is worth to add a new mode into `mapmaking.NmatWhite` so you can calculate the ivar from the PSD if you want, rather than simply do 1/variance ?
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Currently the `MapMaker` operator assumes that the entire detector timestream data volume is in memory. However, with a small change this could support making maps of data while loading one observati…
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This issue is to refactor the filter-bin (F+B) mapmaking script starting from the one used for the latest run of SATP3 maps [(make_filterbin_map_20240924.py)](https://github.com/simonsobs/pwg-scripts/…
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### Describe the content or mechanics you are proposing.
when making waves there is a graph for the amount of each enemy, the total amount of enemies and the total hp of the enemies
![Mindustry 11…
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Bezier curves are rather underused within minecraft mapmaking and there's precious little library support for them. Despite this, they're really useful for many things including visual effects, camera…
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Is a reason why I don't want anyone to rush into mapmaking for now
Needs a lot of templates and time to design
ghost updated
6 years ago
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As suggested by @tskisner during DRP telecon.
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This module would be very valuable if it were to integrate with a random dungeon generators. At the click of a button, not only a dungeon but its encounters and monster positioning would be taken care…
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Method to calibrate the offsets (and maybe amplitude) for each block:
1. Pixelise map.
2. Calculate final averaged temperature on pixels where all blocks overlap - this could be an issue if the number…
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We need the ability to run multiple preprocess pipelines that each have unique config files and databases and are dependent on one another. The main use case is splitting the SAT preprocessing into pr…