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Adding marching squares algorithm
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I was interested in re-reading your marching squares blog post. But it seems it's gone offline since :) Is it still accessible somewhere?
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Using marching squares, binary masks can be extracted and applied to images during cross/auto-correlation.
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From examples in the Gallery, some require the "Marching Squares" node, others require the "Quads to Nurbs" node.
I've mentioned this before. It looks like everything that needs to be there is the…
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## Marching cubes
Simple, but flawed by ambiguous cases and cannot reproduce sharp features. Also, no specification of how to handle LOD across regions of different detail. Naive implementations of…
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I attempted to use P3DModuleBuilder with a C++ library that implements the Cubical Marching Squares algorithm, and ran into a compiler error:
```
Process error:
*** Error in ./cubical-marching-squ…
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The gdevelop Marching Squares extension doesn't stop my character from falling, doesn't have interactive effects, doesn't work even if it replicates the logic of teaching。Even if I check that the coll…
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https://stackoverflow.com/questions/17896447/how-to-simplify-a-marching-squares-mesh
"To get a polygon out of a scalar field (e.g. a bitmap) you should first run a modified version of marching squa…
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Here we collect a series of algorithms that have been repurposed for generative art
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Here we make a perfect wedge,
```
gdal_create -q -outsize 2 2 -f XYZ /vsistdout/|\
perl -anwle '$F[2]=$F[0]; print "@F"' > 0.xyz
cat 0.xyz
0.5 -0.5 0.5
1.5 -0.5 1.5
0.5 -1.5 0.5
1.5 -1.5 1.5
…