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#### Feature Description
"Material You" was announced a couple of days ago: https://material.io/blog/announcing-material-you which looks to be a visual redesign of the Material design system. It ap…
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When casting a spell that consumes a material the material isn't consumed. I tested a PC who had revivify with 5 supplies and after 10 castings the supply never went bellow 5.
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T8RIN updated
1 month ago
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### Guidelines
- [X] I checked for duplicate suggestions
- [x] My suggestion intends to add or improve something
### Version
Development (Unstable)
### Topic
A design problem (e.g. clunky UX, a b…
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/materials/particle/muzzleflash2.vmt causes error:
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/particle/muzzleflash2.vmt
lacks one }
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### Expected behaviour
I change material to any other without issues
### Actual behaviour
If I change the material from one that has a vertex attribute to one without a vertex attribute, I get an…
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![Image](https://github.com/budgetiser/budgetiser/assets/75438446/152703b4-03fc-4641-b928-15f316b84719)
Ausgeschlossen:
- navbar
-> drawer/(bar mit tabs)
- mehr als 3 fab (edit da drin)
- stack…
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**Describe the bug**
I am using Next with Tailwind, however this component is requesting me to install MaterialUI.
**Expected behavior**
I would like to be able tu use this component without inst…
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Original author: @ClemensLinnhoff
Especially for lidar, retroreflective materials such as road signs and license plates are important.
I suggest either to include a flag if a material is retror…
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The current list of materials are too long to navigate. Please split it to two. One for basic elements. the other for compounds. The basic elements can be arranged in the following way:
![image](http…