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**Material Maker version:**
v1.3
**OS/device including version:**
Win10 RTX 3070
**Issue description:**
I export a MM-material to godot.
In Godot I have a nice working material but now…
nan0m updated
2 months ago
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It doesn't make sense, because it isn't one brick, it's a block made of multiple.
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Hi!
Currently, the [Deprecated](https://github.com/mkdocs/mkdocs/blob/53fec50e57f6bad152ad589a83ae83d1cd72b2f5/mkdocs/config/config_options.py#L384-L452) helper emits a `WARNING` message when a dep…
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### For?
S&Box
### What can't you do?
The current solutions for animated textures and materials is pretty limiting and feels like a downgrade compared to source 1. For as I'm aware it's not p…
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## Description
Due to how material spawning has changed, ores need to use new materials so that the ore processor can properly empty it's materials on deconstruct. The recipes for the ore processor…
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### Application Version
5.2.1
### Platform
Windows 11
### Printer
Custom
### Reproduction steps
Select Preferences->configure Cura->Materials
### Actual results
Cura crashes. Traceback and lo…
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**What can't you do?**
The maximum size of textures that we can set in material editor's preview is 512x512, so it's pretty annoying when you have to edit textures through the editor.
**How would …
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Relates to other relatively recent issues. I am trying to run examples using the dev mode, marginally hoping to figure out a fix.
Using the codebase at [commit 7013993fcf910591196faeb725d5482b37ad…
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Recommendation from @chainrocker:
> MkDocs-Material might be an alternative. It supports 60 languages and there's a way to run multiple languages simultaneously through a plugin.
>
> https://…
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This is a requirement before we can move to Angular 17:
https://rc.material.angular.io/guide/mdc-migration
This will require running a script:
`ng generate @angular/material:mdc-migration`
And then…