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When a sprite has a mass of 50 and friction of 0.001, if I apply a velocity on X direction, it travels 100 units before coming to rest. But when a sprite has a mass of 100 and friction of 0.002 (I've …
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## Version
* Phaser Version: 3.22
* Operating system: Windows / Linux (tried on both)
* Browser: N/A
## Description
Shapes created with PhysicsEditor are not parsed properly by Ph…
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https://github.com/liabru/matter-js/wiki/Rendering#using-a-custom-renderer
Since we using threejs to render out the scene, and matterjs for the physics simulation, It might make sense to make full us…
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[p5play](https://p5play.org), [Construct 3](https://www.construct.net/en), [GDevelop](https://gdevelop.io/), and Unity all use the Box2D physics simulator.
Matter.js is not a good physics simulator…
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Is it possible to integrate a 2d rigid body physics engine into Hexi, specifically matter.js? Not sure if you have any experience in this area and just looking for a pointer in the right direction.
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When generating a body from vertices which represent a concave polygon I see the following error in the console in a Webpack/Typescript project using matterjs running in Chrome browser Version 98.0.47…
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I'd like to use this with MatterJS however not having it on npm is going to cause me to break my elegant WebPack project ;)
Not a big deal but it would be nice to get it into npm so I don't have to v…
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How to change/update sprites textures in matterjs on clicking other object?
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I've been learning MatterJS recently for work on a research project, and although the documentation is alright and explaining methods and properties, it always just links to giant JS files for example…