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### Describe the bug
* env: Visual Studio 2022
* os: Windows 11
* compiler: clang
* conan version: 2.6
* conan profile:
```
[settings]
arch=x86_64
build_type=Debug
compiler=clang
…
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Several deficiencies exist that should be taken care of.
1. TreasureMaze should provide an "add_treasure(Position p)" method that will remove the existing tile and add a treasure tile. Once finishe…
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This issue exists as an announcement for anyone looking to use this library.
Currently, the API is centered around the Raw data format, which uses binary to store the presence of walls.
Given …
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Currently, I have three "algorithms" for creating a dungeon: "simple", which is a slightly modified version of the code from the tutorial, "empty", which just creates an absolutely minimal map, and "r…
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Take a look at maze generation and hopefully implement it.
- [ ] Only place one door of each color and put stuff intelligently behind it
- [ ] Generate some open fields
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**Is your feature request related to a problem? Please describe.**
Reading through https://github.com/reactiveui/refit/issues/972 sparked an idea of doing the reverse and creating a C# 9 source gener…
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Obviously the current categories are not straightforward enough to go without description, else we wouldn't have such an edit that brings an asset from the wrong category to another wrong category :P …
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This is a research topic. I think it is doable... if you're willing for the algorithm to be painfully slow. Can it be done smartly?
https://stackoverflow.com/questions/7369945/algorithm-for-maze-ge…
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Issues #105, #24 and #48 require a way to work with a cuboid of Minecraft block data and to send and save it efficiently.
A `Grid` class might have the following API:
```
void SetBlock(x,y,z,block_t…
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### Is your feature request related to a problem?
Most infill patterns have crossing lines. These crossing lines, when printed at high speed, can create little bumps at every crossing. This creates…