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### Bug Description
Peter was trying to model a loop and stitch each component
He could not get the transfinite generator to stitch until the sidesets were flipped back to what's expected
he fo…
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I have installed & tried this but I am wondering if I am either misunderstanding its goal or how to use it.
So...
Is this script's use-case to create the Wireguard Configs for X number of nodes…
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非常感谢您的工作,请问关于mesh generator 在win64下需要配置哪些环境来可视化测试结果呢?
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**Describe the bug**
VoxelModifier (this includes VoxelModifierMesh and VoxelModifierSphere) preview mesh starts to have gaps with high enough smoothness.
Image that shows gaps in mesh:
![image](…
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I'm following the implementation for the planar raster planner and it looks like PCA is used to find the longest vector of the mesh, and the `cut_direction` is then to create rasters evenly spaced by…
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Hello,
I found by chance this repo, and would like to compare the quality of the resulting meshes to snappyHexMesh results, which takes as input a surface mesh (for the geometry) and a background mes…
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### Bug Description
I was modifying the AdvancedExtruderGenerator to handle Quad8 and it left a lot of issues in the boundary_info that could have been handled by a prepare_for_use before outputting …
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## Reason
It s not a good name. It has nothing to do with patching a mesh like the PatchSidesetGenerator.
And it s kind of a testing mesh generator, it does not need to be available to the average u…
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When applicable, please describe your setup:
- Terrain type: voxelLodTerrain
- Mesher:
- Generator:
- Stream:
- Scene structure:
- Plugin version (or where you got it): https://github.com/Zylan…
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Absolutely wonderful work Zylann.
I'm currently trying to add new types of blocks to the blocky_game demo on Godot. I've been successful at adding them in 3D by editing voxel_library.tres and addin…