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**Mesh gradients** and **freeform gradients** are becoming a popular design feature, and it would be useful to be able to generate mesh gradient images dynamically with a function in CSS. The nomencla…
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In our workflow we are using vert colors for gradients and color effects, this is working great on environment work, but it seems that there is no vert colors when we are using a skinned mesh.
Bas…
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Hi, I'm training transformer model with Hybrid Sharded Data Parallelism. This setup is similar to FSDP/ZeRO-3 where params all-gather-ed for each layer's forward/backward pass and dropped afterwards. …
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Filing a reminder to contemplate mesh support
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@fverdugo and @raar1. While investigating this possibility I came across the following issue in the official `Makie.jl` repo: https://github.com/MakieOrg/Makie.jl/issues/4007
It seems indeed that …
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### Bug Description
Part of the mesh gradient shader appears to have some sort of either floating point or off by one error that occurs if the gradient is not perfectly aligned with physical pixel co…
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We have
- [MakeSphereVolumeMesh(..., TessellationStrategy::kDenseInteriorVertices)](https://github.com/RobotLocomotion/drake/blob/12dc7918151efb6af6406dd196940d20cdd80837/geometry/proximity/make_sphe…
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MWE failing (watch out for your RAM!) Error:
ERROR: LoadError: MethodError: no method matching _reshape_cell_shape_functions(::StaticArraysCore.SizedMatrix{36, 9, Float64, 2, Matrix{Float64}})
C…
bmxam updated
3 weeks ago
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Hello! As both a frequent SVG author and an SVG renderer implementor, the [mesh gradient element](https://svgwg.org/svg2-draft/pservers.html#MeshGradients) appears to have limited use and an awkward r…
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**Is your feature request related to a problem? Please describe.**
We've recently expanded the support for `Convex` shapes. A user can declare a mesh of various types (.obj, .vtk, and .gltf) and as…