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While meshopt compression (EXT_meshopt_compression) is generally used alongside quantization (KHR_mesh_quantization) for best compression and memory optimization, there's no technical requirement that…
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Some notes:
- WebAssembly is directly supported on some JavaScript VMs like V8.
- There are some issues on the JS side that prevent things like Draco to work.
As of this writing, the following er…
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As the README states,
> meshopt_generateVertexRemap uses binary equivalence of vertex data, which is generally a reasonable default; however, in some cases some attributes may have floating point dri…
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Would we be interested in support for _importing_ models with `EXT_meshopt_compression`? I'm asking because this came up in a user report recently (https://github.com/donmccurdy/glTF-Transform/discuss…
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Hey,
any plan to support ktx2 textures and mesh_OPT KHR_mesh_quantization
model viewer should support this
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## Describe the feature
It would be awesome if StereoKit supported the glTF extension EXT_meshopt_compression for decompressing .glb files (generated from meshoptimizer/gltfpack). Three.js has a deco…
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Hi,
It is as the title says; one simple way to reproduce is the following :
Go to the `C:\` drive (for instance) as the working directory, then run (assuming that the input file does exist and i…
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Now that we have maintainer access to the original `meshopt`, shouldn't we just clear out this fork or at least change the readme to refer back to the original `meshopt2`?
oisyn updated
9 months ago
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报告人:拆东墙
3dtiles不支持meshopt插件优化后的模型, 模型同 #678
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Hi,
I am trying to optimize meshes in .glb files using [gltfpack](https://meshoptimizer.org/gltf/),
`gltfpack -i Soldier.glb -o Soldier-opt.glb -c`
Pixi3D doesn't seem to render optimized 3d fil…