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Hi !
I wonder if the metal workflow you are implementing in the repo is compatible with ARKIT ?
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It seems by requiring only OPENGLES 2, we are making it so ARKit won't work :( See the below attachment. Do you know if any way I can include Metal as the rendering engine?
https://bitbucket.org/…
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I have a *.gltf file with KHR_draco_mesh_compression extension.
So, I tried to load this file, but I cannot find loaded file in my phone screen.
And My log is here.
```
2020-01-22 18:20:05.273…
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Have you guys updated this to support Metal yet? OpenGL ES 2 was the old limit
yosun updated
5 years ago
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Hello, I'm having an issue after integrating react-native with Vuforia. Everything runs well, but Vuforia always runs on OpenGLES2 instead of Metal. I really need to run it on Metal because in the app…
igrir updated
4 years ago
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When I try to build this and run it on my iPhone 11, it crashes with this error:
2020-04-29 13:46:47.197677-0400 FaceID mask[86614:15953358] Metal GPU Frame Capture Enabled
2020-04-29 13:46:47.198…
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This line doesn't seem to be affecting the line width: https://github.com/lapfelix/ARKit-line-drawing/blob/master/ARKitDraw/ViewController.swift#L77
Do we have all the necessary imports/packages?
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Hi,
I am interested in testing this out. If possible, could you bundle it into a pod or maybe provide some more documentation so that we can test it out and contribute towards the same? Thanks inn …
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Apple often uses [SIMD](https://developer.apple.com/documentation/accelerate/simd?language=objc) types for ARKit, SceneKit, SpriteKit, Metal to improve performance.
In our bindings we're using some…
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This looks like an incredible framework, but I would love to be able to use it with custom 3D objects that I have using Unity as my 3D renderer rather than SceneKit.