-
Running perf for the following flatbuffer [out.ttnn](https://drive.google.com/file/d/1xpW59AFICEhlsmpkriD1ssJy2GpK-1mR/view?usp=sharing) create a csv [ops_perf_results_2024_08_29_10_47_08.csv](https:/…
-
When a workflow tries to move the artifacts from the `/tmp` to the docs folder which already contains the artifacts for the same date it fails at the point where it tries to move. This should be fixed…
-
It is awesome work for CT reconstruction. But when i inserted my metal and reconstruct result. prep, I found that the metal artifact and related beam hardening cannot be simulated.
Hope get your r…
-
Transferring cleanup list from https://github.com/tenstorrent/tt-metal/issues/9319
# Cleanup tasks
- [ ] More defensive programming / re-tries for missing logs / copied jobs for workflow run ret…
-
When building bgfx examples on macOS 10.13.6, with XCode 9.4.1, the fontsdf example with default Metal backend has render rendering artifacts along the edges of each glyph. All is well with OpenGL ba…
-
We have a lot of host bugs being reported that really sound like they have nothing to do with our devices. The sooner we get that setup on CI the better.
-
### Description of Issue
Transparent materials have rendering artifacts on MacOS (Metal)
https://github.com/PixarAnimationStudios/OpenUSD/assets/1727158/a48043fc-9142-4107-9e5b-9af5c619ea8c
#…
-
Thanks for your contribution, it is wonderful.I wanted to use your code for the reconstruction of sparse-view CT with metal artifacts on deeplesion dataset, but the results are not good.At the 800th s…
-
**Describe the bug**
When moving the game from the main monitor (The macbook's monitor) to an external one (set as 1920x1080), the game doesn't resize. And trying to resize it using the menubar setti…
-
I found that the current problem can only run on CPU model on Apple silicon chip. I don't know if the GPU method which is 'mps' can be added. I set the parameters as mps, but it didn't work.