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Please leave a message under this post about the mod you hope to be compatible with and provide the version number (MC version) and extra information let me to make out the mod you like.
### 1.21
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### Problem
Currently, biomes are controlled by a 2d perlin noise, `np_heat` and `np_humidity`.
Based on the heat and humidity at a given point, the "nearest" biome is chosen (subject to y limits)…
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Title.
https://www.curseforge.com/minecraft/mc-mods/realistic-terrain-generation-unofficial
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ATG / RTG sollten zum Release halbwegs stabil sein.
ATG: https://minecraft.curseforge.com/projects/alternate-terrain-generation
RTG: https://minecraft.curseforge.com/projects/realistic-terrain-gener…
Terpo updated
7 years ago
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**If your feature request is a mod suggestion:**
1. Has someone suggested this mod before: no
2. Why should the mod be added:
For many players, vanilla terrain generation, even with new biomes, has…
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http://minecraft.curseforge.com/projects/realistic-terrain-generation
> Realistic Terrain Generation (RTG) is a mod that adds a new world type which generates realistic terrain. It doesn't add new bl…
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We need a way to add nature on the terrain generation, I don't have much lead on this because everything needs collision but maybe we could use minecraft's schematics files like those https://www.plan…
Sceat updated
3 months ago
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One of my Minecraft worlds I have used for many years. After any update that changed the chunk generation I have been stuck with horrible looking chunks that generate at the edges of my world. I have …
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After exploring around a bit in creative, I noticed that there is hardly any flat ground...it seems like everything is windswept, which makes exploring in survival rather difficult and frustrating, no…
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Currently the algorithm just generate a base map terrain using mid point displacement algorithm.
I see procedural generation a sort of data processing pipeline with many steps:
- Base terrain
-…