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Hello! I want to obtain the velocity of ego-vehicle and compensate the doppler velocity of the radar point clouds. I find that there is velocity information in gps_vel.topic.json, but I can't figure o…
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Dear authors,
It is a great efficient network of deep video compression. It seems that there is no motion compensation network and it only uses warping to compensate motion. Will this lead to a dr…
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For use on a ship or anything moving.
1. Implement new bodyPart "playspace".
2. The user can assign a tracker as "playspace" and put it on the moving ground
3. Just rotate the trackers' rotation by…
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When Monty zeros all of the motion vectors and turns lapping off, there are lines that appear at the top of the motion compensated blocks.
Awaiting more info from Monty.
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Hi!
Motion rigs for VR are gaining popularity, and almost always there is a need to make motion compensation for driving and flying games. Now we are forced to use third-party utilities, which in ge…
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**Is your feature request related to a problem? Please describe.**
Platform motion while the lidar is scanning can cause point cloud distortion which can get more pronounced as the linear velocity an…
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Hi @matzman666
Regarding motion compensation in motion platforms.
Is it possible to feed real time motion compensation data from another source application into the inputEmulator as XYZ offsets.…
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The implementation of CameraMotionCompensation seems a little bit confusing.
1. cmc updates the tracks[id].bboxes, while key 'bboxes' would never be used. Instead, tracks[id].mean should be updated…
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Hello, your project is exceptional. But when I look at your code, where are your **motion compensation** frames? Can you give me some pointers on how **motion compensation** is implemented? thanks.
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I purchased the simhub motion license and I would like to ask a question. The geometry of my simulator is particular and is not among those preloaded in simhub. The geometry is more or less the same a…