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Everything is set up to the point of using UGS to control the plotter. All the jog controls in UGS work correctly, and move the correct direction and distance. Running gcode has unexpected results; th…
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### Steps to Reproduce
On bedrock edition (using Geyser) the player's movement is buggy/laggy.
### Expected Behavior
not laggy movement
### Actual Behavior
Laggy player movements on bedrock editi…
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https://github.com/user-attachments/assets/c51a1407-2df3-4267-8b44-ed8418cdf145
![Character Scene - unwanted rotating movements 1](https://github.com/user-attachments/assets/2b093a59-c74b-42f1-87…
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When a print's gcode includes relative movements, those relative movements are written to InfluxDB as if they were absolute values.
Here's the specific behavior I'm seeing:
I'm using OctoLapse t…
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### What happened?
The server seems to not send mouse movements to client under some threshold. Small movements are not showing on client screen but large movements are.
This seems to be a regress…
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Problem related to all versions, I'm using 2.5.59.13.
parameter
filament_max_volumetric_speed
should be a limiting factor for all speeds of all printing movements
- works as intended
paramet…
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### What version of Adaptive Cover are you using?
1.4.3
### What version of Home Assistant are you using?
2024.8.2
### Checklist
- [X] I have filled out the issue template to the best o…
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Once the issues related to liquidity management are resolved, code the indexer that will populate the database based on the events.
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#### Description
Implement a feature that allows users to control the mouse cursor using their eye movements. This functionality aims to enhance accessibility for users with mobility impairments and …
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**Is your feature request related to a problem? Please describe.**
Nope! This is just a kind of metric that could be nice to have for experiments where animals are responding to a stereotypical "tria…