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#0 0x00005676491542c0 in operator() (__closure=0x7ffcb0abad60, j=...) at /home/mud/mud/src/gameplay/core/game_limits.cpp:1365
1365 for (int cmd_no = 0; zone_table[…
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# BIFFUD Project Application
As described in section 11.11.B of the BIFFUD Corporate Bylaws I hereby invoke
my rights as a sentient being who has not uploaded their mind to the cloud for considerati…
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I'll leave the complete output:
D:\Engines>git clone https://github.com/hugoam/toy --recursive
Cloning into 'toy'...
remote: Enumerating objects: 900, done.
remote: Counting objects: 100% (900…
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this should be put in. makes sense to me. bit over my head but i'll give it a try
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I don't want the engine to be restrictive like Unreal Engine 4, whereby if you're not making an FPS you're out of luck. I want to keep the engine as open-ended as possible, but since it's a MUD engine…
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#### Brief summary of issue / Description of requested feature:
Issue: Input lines echo'd appear on a new line instead of the prompt line for many mud servers. Many older mud engines/drivers handle G…
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its posible to add ability (like option) for "stright line" routing engine to route avoid water objects, mud and wetland polygons, lines with barriers etc?
or avoid any polygons (lines) except road…
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Adding support for multi-player would add a lot of complexity, and almost certainly require a custom build target (I'm not aware of any standardized IF or VN engine that has networking capabilities) b…
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File : `engine/battle/ai/scoring.asm`
(linked to Draft Pull Request #784)
The raw call to `CheckTypeMatchup` might have some oversights.
- Contrarily to the general comment of this routine, since…
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### What client do you play on?
enUS
### Faction
- [X] Alliance
- [ ] Horde
### Content Phase:
- [ ] Generic
- [ ] 1-19
- [ ] 20-29
- [ ] 30-39
- [ ] 40-49
- [X] 50-59
### Curr…