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# BIFFUD Project Application
As described in section 11.11.B of the BIFFUD Corporate Bylaws I hereby invoke
my rights as a sentient being who has not uploaded their mind to the cloud for considerati…
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I'll leave the complete output:
D:\Engines>git clone https://github.com/hugoam/toy --recursive
Cloning into 'toy'...
remote: Enumerating objects: 900, done.
remote: Counting objects: 100% (900…
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### What client do you play on?
enUS
### Faction
- [X] Alliance
- [ ] Horde
### Content Phase:
- [ ] Generic
- [X] 1-19
- [ ] 20-29
- [ ] 30-39
- [ ] 40-49
- [ ] 50-59
### Curr…
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#0 std::__shared_ptr::get (this=0x575ad2e287db) at /usr/include/c++/13/bits/shared_ptr_base.h:1665
#1 operator() (__closure=0x7ffcda76f650, character=)
at /home/mud/mud/src/gameplay/core/game_…
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I don't want the engine to be restrictive like Unreal Engine 4, whereby if you're not making an FPS you're out of luck. I want to keep the engine as open-ended as possible, but since it's a MUD engine…
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#### Brief summary of issue / Description of requested feature:
Issue: Input lines echo'd appear on a new line instead of the prompt line for many mud servers. Many older mud engines/drivers handle G…
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File : `engine/battle/ai/scoring.asm`
(linked to Draft Pull Request #784)
The raw call to `CheckTypeMatchup` might have some oversights.
- Contrarily to the general comment of this routine, since…
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Adding support for multi-player would add a lot of complexity, and almost certainly require a custom build target (I'm not aware of any standardized IF or VN engine that has networking capabilities) b…
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its posible to add ability (like option) for "stright line" routing engine to route avoid water objects, mud and wetland polygons, lines with barriers etc?
or avoid any polygons (lines) except road…
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### What client do you play on?
enUS
### Faction
- [X] Alliance
- [ ] Horde
### Content Phase:
- [ ] Generic
- [ ] 1-19
- [ ] 20-29
- [ ] 30-39
- [ ] 40-49
- [X] 50-59
### Curr…