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on the Musical Instruments Pack mod It is just simply not working
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Approach I'd take :- 1. Utilizing 5 models such as DenseNet121 , Xception, VGG16, ResNet50, and InceptionV3 for image classification.
2. Applying data augmentation (rotation, zooming, flipping,…
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Hi!
Thanks by this wonderfull library! :)
I would like to know if is posible to make performances of sounds (not the basic sine) like the sound of a flute, or a piano, how we can get this audio synt…
kikex updated
13 years ago
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All instruments have `[HARD_MAT]` tags, except tambourines. This might be intentional, but it's probably not.
What's more, accordions and bagpipes have a HARD_MAT requirement, which _definitely_ seem…
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**Is your feature request related to a problem? Please describe.**
Block instruments (e.g. piano) and blocks like the musical maestro cannot be interacted with if they are on Create mod contraptions …
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# Task Name: Text-to-Music Generation
The Text-to-Music Generation task involves automatically creating music based on textual descriptions.
## Task Objective
This task aims to translate nar…
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### Feature description
I really like the bell and I feel like if there were more options to it in the context menu there could be some really cool creations out there
e.g. **a timer** (delays the…
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Hi,
I found your work is interesting, would it be possible to release the data used for the timbre transfer task?
Thank you in advance.
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# Describe the bug
Musical instruments can be activated from any position in the player's inventory. additionally a presumably infinite number of musical instruments can be activated at the same ti…
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# Task Name
Instrument source classification
## Task Objective
This task aims to classify the source of audio made by an instrument. The possible options are acoustic or electronic for instru…