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when compiling "https://github.com/zlgopen/awtk/blob/master/3rd/nanovg/bgfx/nanovg_bgfx.cpp" , an error is reported, "BX_REALLOC " was not declared in this scope. And I couldn't found BX_REALLOC…
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Has anybody attempted to write a nanovg renderer with sokol_gfx?
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### Package Details
* Package Name/Version: **nanovg/20201001**
* Website: **https://github.com/memononen/nanovg**
* Source code: **https://github.com/memononen/nanovg**
### Description …
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Hello, there is some trouble with current libs and it would nice to have an update.
- stb_truetype cannot load fontawesome
- fontstash must be updated along, since the new stb_truetype seems to br…
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I can't get the examples to compile using nightly:
- `error: no matching package named 'glfw_game_window' found (required by 'blendish-pistonic')`
- nanovg requires a backend specification eg `fea…
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Hi, could you please create backend renderer for nanovg?
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I would like to know if existing Qt Widgets could easily ported to be able to render on NanoVG
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Congrats for such an impressive engine, it is really nicely architectured, very lean CPU usage wise and can give a terrific look to desktop applications.
I know the TB engine is bitmap based, but it…
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Hi. I am currently trying to calculate the width of my text using nvgTextBounds, however it seems to only work with a font size of 12px. I have tried to divide the result by 12 then multiply it by the…