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Emits steam visually, does no harm to the player as long as they don't step on the player.
Can destroy buildings upon stepping on them.
Can destroy each others parts if they step on each other.
C…
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The front end and back end of the application are currently not connected. We waiting to our members to connect it so we can view the output of our project
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having issue in 3-1-10 version (swc).
The issue is that Hero can jump onto the oneWay platform, but then his onGround becomes false, so he can only slide from this platform, but not jump from it. When…
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I was evaluating [PhysicsEditor](http://www.codeandweb.com/physicseditor) to use for the game I'm working on, but the Haxe output is a mammoth class that you need to edit manually to fit with HaxeFlix…
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```
i am using nape swc for haxe, flash player 10.
When i add nape.swf to my project library, i get compile time errors(attached)
also after these errors swfmill crashes.
Any tips?
```
Original i…
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``` haxe
package;
import nape.callbacks.CbType;
class Main
{
public static var cb = new CbType();
public static function main() {}
}
```
```
haxe -main Main -lib nape -neko run.n
neko run.n…
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haxe -main PhysicsMain -lib nape -D NAPE_RELEASE_BUILD -dce no -lib flambe -cp src -dce full -debug --no-opt --no-inline --macro flambe.platform.ManifestBuilder.use("build/web/assets") --flash-strict …
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Main problem - this exception appears quite randomly (several seconds to several minutes from the start if it appears, no matter what you do). So it is hard to understand what is causing it.
Because …
Havon updated
7 years ago
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The map selector panel should be semi-reimplemented to allow for the following features:
1. Large map preview image
2. The tooltip image is laggy, do not want
3. Search bar for looking for map nape…
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It appears something in Nape causes an error when running an OpenFL game with Neko.
Demo code:
```
class Main extends flash.display.Sprite {
public function new () {
super();
var tf = new flas…