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DaVikingCode
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Citrus-Engine
Modern AS3 Game Engine
http://citrusengine.com/
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Where are the updates
#322
Sevas666
opened
2 months ago
0
Yay
#321
random-dev1
closed
2 years ago
0
New functionality in AnimationSequence: "nextAnimationStartFrame"
#320
Mark-LaCroix
closed
6 years ago
1
ObjectMakerStarling: child.name bugfix
#319
Mark-LaCroix
closed
7 years ago
1
Create NapePhysicsCompound/Box2DPhysicsCompound
#318
gsynuh
opened
7 years ago
0
Camera onPostUpdate / enabled
#317
gsynuh
opened
7 years ago
0
Update CitrusSpritePool.as
#316
IvanChen008
closed
7 years ago
0
update EmitterParticle.as &Path.as Constructors‘ super();
#315
IvanChen008
closed
7 years ago
1
The classes should implement the functions of interface 'ISpriteView'
#314
IvanChen008
closed
7 years ago
1
Create a CitrusWorldClock class
#313
IvanChen008
closed
7 years ago
0
Patch 1
#312
IvanChen008
closed
7 years ago
0
Get rid of linked list in the pooling system
#311
gsynuh
opened
7 years ago
0
CitrusStarlingJuggler (pausable juggler) per StarlingScene
#310
gsynuh
closed
7 years ago
0
Master
#309
IvanChen008
closed
7 years ago
0
Create a CitrusWorldClock class
#308
IvanChen008
closed
7 years ago
0
SpriteArt/StarlingArt dragonBones code
#307
gsynuh
opened
7 years ago
2
Delete FluidBox.as
#306
IvanChen008
closed
7 years ago
0
Update Path.as
#305
IvanChen008
closed
7 years ago
0
Update EmitterParticle.as
#304
IvanChen008
closed
7 years ago
0
Update Emitter.as
#303
IvanChen008
closed
7 years ago
0
Update Emitter.as
#302
IvanChen008
closed
7 years ago
0
FluidBox.as needs to be removed
#301
IvanChen008
closed
7 years ago
1
CitrusSoundGroup could be created like any other CE object, not only creating a custom class
#300
alamboley
closed
7 years ago
3
Accessing undefined properties starling.contentScaleFactor
#299
IvanChen008
closed
7 years ago
7
easy way to activate/deactivate objects
#298
gsynuh
opened
7 years ago
0
GameInput : update CE's input package
#297
gsynuh
opened
7 years ago
0
ViewportMode.FULLSCREEN -> ViewportMode.SHOW_ALL
#296
gsynuh
opened
7 years ago
0
MathUtils
#295
gsynuh
opened
7 years ago
0
Jump bug CE 3.1.12 + Nape
#294
grushan
closed
7 years ago
2
rename _realState to _realScene in display list Scene
#293
gsynuh
closed
7 years ago
0
Removed unnecessary trace statement from ObjectMakerStarling.as
#292
Smurfatron
closed
7 years ago
0
ObjectMakerStarling: replaced QuadBatch with MeshBatch
#291
Smurfatron
closed
7 years ago
0
Feathers swc version problem
#290
gadyosef
closed
7 years ago
0
ObjectMakerStarling is using old QuadBatch
#289
oskaraqp
closed
7 years ago
4
Implement a 'remove()' method to PhysicsCollisionCategories.as
#288
Snky
closed
7 years ago
1
MediatorScene._poolObjects after scene cycle, has null.
#287
ShockWave2048
closed
7 years ago
2
Might be worth testing ( simpler/safer initialisation of parameters ) ?
#286
Snky
opened
8 years ago
1
TmxObject.as breaked "for each" loop ?
#285
ShockWave2048
opened
8 years ago
0
Fixed and Improved Platform.as 31/05/2017
#284
Snky
closed
1 year ago
4
Fixed and Improved Platform.as 03/07/2016
#283
Snky
closed
8 years ago
1
Change citrus.utils.Platform isLandscape() from private to public?
#282
Smurfatron
closed
8 years ago
1
AnimationSequence's bugs
#281
Jacowaco
closed
8 years ago
5
[BUG] CitrusSoundInstance does not work when the option is enabled compilation "-inline"
#280
DmitryF
closed
7 years ago
0
Is it plannig support Starling 2?
#279
ShockWave2048
closed
8 years ago
5
SoundManager, don't allow sound play when in background - or check if 'masterMute' works properly
#278
gsynuh
opened
8 years ago
1
Extremely minor bug report
#277
jonhuang
closed
8 years ago
0
SoundManager
#276
gsynuh
closed
7 years ago
0
Update Platform.as
#275
Snky
closed
8 years ago
4
Just a thought / Concern with "inverted" property calculation in StarlingArt.as
#274
Snky
opened
8 years ago
1
Missing features of BasicUILayout ( getting/setting 'a single' element position )
#273
Snky
opened
8 years ago
0
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