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Hello, I am making a clash royale style game. When I drag and drop the cards on the battlefield, I spawn the character. There is only one card at the moment and when I drag and drop this card, 3 gunne…
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I'm not sure what's going on, i can visibly see the agent is on a navmesh... but it's giving an error saying set destination can only be called on an active agent on a navmesh.
![image](https://githu…
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I have a navmesh that looks like this
![image](https://github.com/user-attachments/assets/026f3f8d-86b3-4b3f-b652-cd7a46899d1d)
My pathfinding is causing the agent to walk through the water, which…
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I got vnamesh installed but auto gather is stuck on waiting for navmesh what am I missing?
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I am currently using this crate for navmesh generation in a 2d top-down gam where I want to create a navmesh for every room, and associate some data with it.
After some debugging, I found out that …
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### For?
S&Box
### What can't you do?
Get all the edges/verticies of a navmesh.
### How would you like it to work?
return a list Vector3 for vertices and a list Line for edges.
### …
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Demon's Souls Navmesh export does not export files properly.
Files are exported as dcx, which is not a format that DeS uses for navmeshes. I also believe that this compression does not work properl…
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Currently, when bots are fighting, they do various trick move, but none of them respect the navmesh, and each can make them jump in places they will be stuck into.
The solution is to guarantee they…
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I'll try to collect all problems with the ingame navmesh generator here. Maybe I'll split this into several issues later.
- [x] Use BSP Patches
* https://github.com/Unvanquished/Unvanquished/iss…
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The initializing a navigation mesh from a `.obj` takes too much time. Do you plan on bringing support for saving and loading a navmesh any time soon?