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DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
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How to convert obj files into voxels files?
#71
Canghaizhulei
opened
2 weeks ago
1
Changed `List<DtStraightPath>` to `Span<DtStraightPath>` for enhanced…
#70
ikpil
closed
1 month ago
0
Changed `Dictionary<int, List<DtMeshTile>>` to `DtMeshTile[]` to opti…
#69
ikpil
closed
1 month ago
0
Changed `IDtPolyQuery` interface to make `Process()` more versatile
#68
ikpil
closed
1 month ago
0
Pr/index to first link in linked list v2
#67
ikpil
closed
1 month ago
0
DotRecast creating a lot of RcSpan objects for a relatively small scene.
#66
bryanedds
closed
1 month ago
6
Problem with contour simplification.
#65
awgil
opened
3 months ago
1
Problems with removed vertices at tile borders
#64
awgil
opened
3 months ago
1
Optimization (breaking): pool RcSpans.
#63
awgil
closed
3 months ago
1
Optimization: reduce number of allocations on hot path in RcRasterizations.DividePoly
#62
awgil
closed
3 months ago
1
Allocations for a large mesh are reaching 1GB of allocation to generate nav mesh.
#61
Doprez
closed
2 months ago
7
System.ArgumentException:“'0' cannot be greater than -1.”
#60
6ther
opened
4 months ago
11
Question: Mesh DetaiIs are null after mesh generation
#59
lehmamic
opened
4 months ago
1
SIMD for CyclicBuffer aggregation
#58
wrenge
closed
4 months ago
0
Replaced foreach with for to avoid enumerator allocations
#57
wrenge
closed
4 months ago
0
Added stackalloc where it's acceptable
#56
wrenge
closed
4 months ago
0
CyclicBuffer optimizations
#55
wrenge
closed
4 months ago
1
Avoid allocation in ScopedTimer call
#54
wrenge
closed
4 months ago
1
Pr/fix telemetry memcpy
#53
ikpil
closed
4 months ago
0
Replace list with cyclic buffer
#52
wrenge
closed
4 months ago
1
Memcpy and heap allocations in DtCrowdTelemetry.Stop()
#51
wrenge
closed
4 months ago
1
Pr/resue node
#50
ikpil
closed
4 months ago
0
Importing data
#49
Baudin999
opened
4 months ago
6
added WangHash for DtNodePool
#48
ikpil
closed
4 months ago
0
Added avg, min, max, sampling updated times in CrowdAgentProfilingTool
#47
ikpil
closed
4 months ago
0
Pr/change dtraycasthit class to a struct
#46
ikpil
closed
4 months ago
0
Invert X axis
#45
Danil0v3s
closed
5 months ago
2
fix: random size of an array for testing could be 0
#44
ikpil
closed
5 months ago
0
added RcRentedArray (#41)
#43
ikpil
closed
5 months ago
0
Pr/added RcStackArray512 (#41)
#42
ikpil
closed
5 months ago
0
SOH allocation issues
#41
Danil0v3s
opened
5 months ago
49
refactor: Remove unused List<int> overlaps in the MergeAndFilterLayer…
#40
ikpil
closed
5 months ago
0
refactor: add RcDirtyEntry
#39
ikpil
closed
5 months ago
0
Pr/update rc level stack entiy
#38
ikpil
closed
5 months ago
0
add RcDirtyEntry, RcLevelStackEntry
#37
ikpil
closed
5 months ago
0
Pr/update building and integrating md
#36
ikpil
closed
5 months ago
0
bugfix: creating convex volume with two points(#34)
#35
ikpil
closed
5 months ago
0
Bug in Demo with Convex Volume Creation
#34
adambennett55
closed
5 months ago
4
rename DtLayerSweepSpan to RcLayerSweepSpan
#33
ikpil
closed
5 months ago
0
rename RcTelemetry to RcContext
#32
ikpil
closed
5 months ago
0
Updates to Demo
#31
adambennett55
closed
5 months ago
9
[Upstream] Cleanup filter code and improved documentation (https://gi…
#30
ikpil
closed
5 months ago
0
Code cleanup and small optimizations in RecastFilter.cpp rcFilterLedg…
#29
ikpil
closed
6 months ago
0
feat - Added UI scaling feature based on monitor resolution in Demo
#28
ikpil
closed
6 months ago
0
Increase UI Elements Sizing
#27
adambennett55
closed
6 months ago
2
[Upstream] Make detail mesh edge detection more robust (recastnavigat…
#26
ikpil
closed
6 months ago
0
Fix typo
#25
c0nd3v
closed
6 months ago
1
Updated struct
#24
c0nd3v
closed
6 months ago
0
Fix updated struct version
#23
c0nd3v
closed
6 months ago
1
Allow Radius 0 in Demo
#22
c0nd3v
closed
6 months ago
1
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