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Hello there,
First of all thanks for the amazing library. I have a usecase where I need 2D colored noise. I suspect that simply generating a long array and resize it into a 2D matrix is not what I …
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A very nice feature would be to produce a noise texture in the backend with some default values but also with an opportunity for the user to change parameters.
First we might need a new graphics ob…
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Either I need to research and finally understand how to build an OpenSimplex noise function or I need to find a good enough plugin to offer enough seed variety. Trying to understand perlin noise has b…
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### Is your feature request related to a problem?
Currently porting a game from godot to GMS and saw that there are no native noise functions.
- SimplexNoise
- PerlinNoise(1-2D)
I use this …
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When I try to get noise using the 2D function, I get an out of range exception.
Here's my usage:
```
float max = 0.0f;
float min = 0.0f;
float sum = 0.0f;
flo…
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Hi,
Shaders often call for the generation of random numbers. Sometimes that random number generation should form a well distributed 2D pattern (e.g. Blue noise or white noise) but other times it simp…
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Basically the Cinder 2D Perlin noise is just 3D Perlin noise with a hardcoded z=0. It uses the same 3D gradient dot products as 3D noise, but just again with z=0. The problem with this is that 3D Pe…
deanm updated
8 years ago
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### Describe the project you are working on
Working on a procedural map generator in 2D
### Describe the problem or limitation you are having in your project
No limitations but configuring noises a…
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I am not familiar with 3D splats and the feasibility of this proposition but would it be possible to use segment-anything to recognise the main object on 2D projection with a click and remove all nois…
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### Increasing access
This would make it easier and more efficient to utilize textures, especially with shaders for WebGL since generating noise with the `noise()` function or just using the `noise()…