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So finally trying to figure out why I'm getting this code "Sound/OpenAL Error: 40964" I've had it for ever, and prior to NWN EE update I saw this in my logs Error 40964.
I found this website that …
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Not a big problem, but the quick silk amulet's ingredient list is incorrect.
![image](https://github.com/A-Dawn-of-Heroes-NWN-EE-PW/New-Crafting-System/assets/115943779/c5595aee-5f25-431c-8dcb-8aa1a3…
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Need to create dedicated shop areas for the existing shops.
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I was looking for a nwn:ee toolset editor for linux, I was curious if you were still working on this.
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**Describe the bug**
This issue is migrated from nwn-issues at Jasperre's request: Bioware px2_g05.mdl model looks better in 1.69.
Original issue report: https://github.com/Beamdog/nwn-issues/…
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Would it be possible to specify the location of EE installation folder as well as the User Files folder. On my system, both are in non-standard folders. Also I have NWN and EE from Steam and Beamdog (…
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.35 still allows to save game, but I no longer see this function anywhere. Is it a bug in API or NWN-EE changed the way how savegame works?
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**To Reproduce**
- I attached the .log and .dmp file which the game message instructed
- It's a custom built module long before NWN:EE came out (not by me) and was using the PRC CRP mods/haks
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seems to does not work for me even if i replaced the files in the ovr directory . I'm runnin 74.8 version of nwn ee
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Title says it all. Primary effect is that tileset defaults are not set - for instance, Forest Facelift tileset defaults to TerrainType Artificial instead of Natural.
Build NWN:EE X.20