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Hi, great work on all these functions. I really appreciate what you guys did here. I'm posting because i'm having a bit of trouble understanding how i'm supposed to be using the NWNX_Creature_SetMovem…
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Add NWNX_Player_UpdateCharacterSheet()
https://nwnxee.github.io/unified/group__player.html#gafb04b90a564b8dff198383b341e495a5
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Hi!, I am trying to hide the player account in a disguise system, via NWNX_Rename_SetPCNameOverride, using iPlayerNameState OVERRIDE. When I use it in Mod Enter, yes all players in the attempt to send…
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### Describe the bug
1. does not modify personal or creature spacing. These should flex at the same value of the transform, but we should also be able to mod those with nwscript like how they're modi…
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We have had a few server crashes over the past week. I have only managed to capture one of the crash logs though sadly - from today, as follows:
`NWNX Signal Handler:
===========================…
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This server crash seems to be new as of .35+ as my use of `NWNX_Creature_RunEquip` had no issues prior to upgrading.
In practice, I would run `NWNX_Creature_RunEquip` in a few spots similar to belo…
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Hi there!
I have a script that I use to launch a game server. It works well in the terminal, but I think script-server is not navigating to the other directories as required by the script. Here's t…
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Even though I'm not going to be using NWNX on this project, I do want to use the API - and the current API is horrendously broken. I need to buckle down and finish understanding the DWARF format and w…
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`NWNX_Player_PossessCreature()`, third param `bMindImmune`'s value doesn't seem to doing anything. Setting it to FALSE still makes the possessor mind immune. When a creature is possessed and then it's…
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Hello, the server crashed. I don't have more details except this :
E [21:30:40] [NWNX_Core] [ScriptAPI.hpp:30] Tried to get a return value when one did not exist.
Everything was fine CPU and Mem s…