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Collada assets (haven't tried with other formats) where a negative scaling factor is specified (to mirror the geometry along an axis) are rendered incorrectly. Although the mesh is properly reflected,…
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I recently implemented a custom mesh file format to gfxapi. There's a partially functional converter from Ogre .meshes to gfxapi .msh files. Size-wise, they compare as follows in the Oulu3D scene:
Ou…
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Hi DarioSamo.
Could you compile and put the Ogre Debug dll and libs ?
I can't use Debug version of Xenoviewer becuse Ogre crash on Root initialisation. To have Ogre work in debug, It's depends a lots …
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https://github.com/opencv/opencv/wiki/OE-33.-3D-Module
paroj updated
1 month ago
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**This is Part 6, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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#### System Information
- Ogre Version: cloned from master (28 Dec 2018) and release 1.11.5
- Operating System / Platform: Windows 10
- Compiler Version: MSVC2017 (19.15.26730)
- Python Version:…
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[reporter="thesheeep", created="Mon, 10 Dec 2012 09:33:59 +0100"]
I only noticed this with the Bump Mapping sample, other shadow samples work correctly. Also, this only happens with OpenGL.
paroj updated
6 years ago
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We need some models for basic organelles:
Nucleus, Normal Vacuole, Agent Vacuole (possibly multiple), Cilia and mitochondria
Also an animated Flagelium (Note that animations require special treatment …
jjonj updated
8 years ago
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I'm currently working on the death of microbes, and it needs some sort of death animation! I'm not sure how animations integrate with ogre but I'm sure we can figure it out!
jjonj updated
10 years ago
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@fabrobinet I will send you the COLLADA model.
A simple skinned COLLADA model exported from blender is converted with collada2gltf without warning, but it does not generate any shaders nor does it in…