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Build fine with makepkg instead, not sure what is causing this
GCC is always installed in this situation
```
-- Performing Test HAVE_REQUIRED_CXX20_SUPPORT
-- Performing Test HAVE_REQUIRED_CXX…
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👋 This dashboard summarizes my activity on the repository, including available improvement opportunities.
## Recommendations
_Last analysis: Jun 15 | Next scheduled analysis: Jun 22_
### Open
- h…
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While trying to run the game on Windows 10, with this command:
```
python -m openage --add-dll-search-path C:\Users\Vlasnik\openage\build\libopenage\RelWithDebInfo --add-dll-search-path C:\Users\Vla…
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The idea would be to share the minimap of the game in a companion app, in which you can highlight resources, enemies, pin strategic point etc. It’ something open, so we can put everything related to t…
mePy2 updated
5 years ago
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We give the following information.
Output (updated 04/05/2020):
```
openage v0.4.0-131-ga3d99602b [devmode]
inotify, opengl, ci-cfg NOT SET
GNU 7.5.0 [ -fdiagnostics-color=auto]
== Python ==
…
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nyan should provide a file api that we can inherit from.
Then we can natively interface to the openage file abstraction and do not need to read the whole file in the engine. Basically a `class nyan…
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Hi there!
Some time ago (~12 years) I myself wanted to create a game similar to Age of Empires.
I was able to create some nice graphics and mock-up engines in Turbo Pascal and JavaScript but the g…
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`nyan` needs a Python API in order to be used from Python code, like the openage-converter.
Best to use Cython. It can be done with the traditional Cython approach by just wrapping the C++-code with …
TheJJ updated
11 months ago
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Provided links:
https://github.com/minetest/minetest (8.6K stars)
https://github.com/SFTtech/openage (11.7K stars)
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We set up ccache for openage (SFTtech/openage#1000), which requires a persistent storage device for each VM.
This implies that this storage device must not be mounted twice at once. Which is only p…
TheJJ updated
6 years ago