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### Description of Issue
We have a unit test in MayaUSD that reads OpenEXR images with 1, 2, and 4 channels in both half and float format to make sure every image type loads correctly.
Initially l…
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I love the idea of this add-on :)
Doing a quick test in a scene, it reports I could save 1377 MB from mostly converting images to Greyscale, however, all my EXRs are already single-channel. Not sur…
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Hi
Square images display correctly. However, landscape OpenEXR images display movie reels. (the images are 16:9 in my test)
Thank you.
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Related to https://github.com/owasp-dep-scan/dep-scan/issues/320
[bom.json](https://github.com/user-attachments/files/16117269/bom.json)
We're currently reporting CVEs for version-less generic p…
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Hi Hugo, thanks for this nice demo!
Would it be possible to export HDR images?
https://docs.godotengine.org/en/stable/tutorials/3d/high_dynamic_range.html states:
> For advanced users, it is …
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OpenEXR Imf::Slice currently does not support negative stride, this makes lower-left origin images harder to get right reliably. See https://lists.aswf.io/g/openexr-dev/topic/openexr_rgbaoutputfile_is…
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When converting images from OpenEXR to PNG using the `ExportImage` class, the resulting PNG images appear darker than the original OpenEXR images. This issue seems to stem from a discrepancy in the co…
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It is common in computer vision to have grayscale images with a single `f32` channel, for example [the Akaze feature detector in OpenCV uses that](https://github.com/rust-cv/cv/blob/2e250a6968ce307e93…
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I tryed install openexr in Homebrew 4.3.1 on MacOS 11.7.10, but get error:
`brew install --verbose openexr
Warning: You are using macOS 11.
We (and Apple) do not provide support for this old vers…
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When working with OpenEXR files in Python, I've noticed that the process can feel somewhat verbose compared to using APIs like OpenCV or ImageIO for writing and reading EXR files.
Unfortunately, bo…