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Building with SBCL 2.4.6.70-a4f5037f5 / ASDF 3.3.5 for quicklisp dist creation.
Trying to build commit id d1a10b6c8f4cedc07493bf06aef3a56c7b6f8d5b
*cepl* fails to build with the following error:
``…
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Full opengl bindings would be extremely useful for Tint2. The rationale behind this is that WebGL (accessible through webview) isn't very efficient since in Blink / WebKit it has a number of abstracti…
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For the OpenGL wrapper, I want to support all targets provided by Kotlin, although it is currently limited by the platforms supported by `kotlinx-io` which is used for raw memory handling.
The plan…
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As described in eclipse-efx/efxclipse-drift#49, the [PanamaGL](https://gitlab.com/jzy3d/panama-gl) project "aims at providing multiplatorm binding to OpenGL using the Foreign Function & Memory API for…
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Hello,
I am looking to implement a tiny cross API (DirectX12, Vulkan, OpenGL) game engine and was looking forward to implement a uniform shader language between the three to ease on shader language…
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Hello,
As I try to update OpenGL bindings, I started it a few hours ago. So I think I'm doing work in my free time. I rewriting opengl.gl based on Khronos OpenGL Registry (https://www.khronos.org/reg…
ghost updated
2 years ago
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### How can we reproduce the crash?
1) Install nodegl & glfw-n-api
2) Use example code from https://github.com/EnzoAlbornoz/nodegl
3) bun index.js (With commonjs)
4) It crashes (Only with bun)
##…
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hi, thanks for your excellent works! But I encounter a confusing error when I try to run the Upscarler
I just clone this repo, active SampleScene with OpenGL 4.5, add Fsr3UpscalerImageEffect on mai…
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It looks like the OpenGL bindings in OpenTK were upgraded a fair bit in September 2014. It includes support for OpenGL 4.5 spec, ES 3.1, and a bunch of fixes. It probably warrants some examination.
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Hi,
I'm getting into a strange problem while trying to add imgui to one of my projects : this project was started in 2002 and uses what's now called legacy OpenGL.
I wanted to take advantage of …