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I'm a beginner in OpenGL, I don't use XLib at all, and this looks like a really nice alternative for the very heavy FreeType. I don't want to spend days/weeks learning XLib to figure out how to port e…
aqilc updated
5 months ago
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# Multi-Draw Indirect (MDI) | J Stephano
Devlogs and tutorials about GPGPU and graphics programming
[https://ktstephano.github.io/rendering/opengl/mdi](https://ktstephano.github.io/rendering/opengl/…
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# Programmable Vertex Pulling | J Stephano
Devlogs and tutorials about GPGPU and graphics programming
[https://ktstephano.github.io/rendering/opengl/prog_vtx_pulling](https://ktstephano.github.io/re…
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after commit "Use share handles, this fixes AMD integrated graphics" (#131 ) the control consistently crashes with
System.Runtime.InteropServices.COMException: '0x8876086C'
during the IDirect3DDevic…
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The APIs and steps required to do custom OpenGL drawing are hard to follow I find.
Examples are good but having a tutorial that shows how to set something up and explains steps along the way would he…
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500 Internal Server Error
http://www.opengl-tutorial.org/
It was added by @JIghtuse in f0ae90ab4c9e6be51c912e20944bccd811f4e082.
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Kommentar: Im Code mußten einige includes geändert werden da diese ab Qt6 nach QtOpenGL verschoben wurden.
Im Destructor von TriangleWindow ist folgender Aufruf:
> m_context->makeCurrent (this);
…
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Hello, I am a big fan of your tutorials but there is something that I think would be worth changing. I'm talking about debugging. On the web and on YouTube people only show the old OpenGL debugging th…
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https://sourceforge.net/p/pdl/feature-requests/73/
It would be nice to be able resize, rotate, hide/unhide axes and labels. That would provide improved support for 3D visualization and demos.
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Hello brother, I Fork the source code, according to the tutorial to run the example code after the prompt 'Failed to load dynamic library 'libflutter_opengl_plugin.so', I tried for a long time, still …