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Now that we've turned it on by default, we should double check where it is performance-wise
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### Luanti version
```true
Luanti master branch -> macos
```
### Irrlicht device
_No response_
### Operating system and version
macOS 15
### CPU model
_No response_
### GPU…
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seen in dcc8c65eb3d1d43decb52d276b7f29390ea67c9d
test: AiksTest_ColorMatrixFilterSubpassCollapseOptimization
## metal
![impeller_Play_AiksTest_ColorMatrixFilterSubpassCollapseOptimization_Metal](…
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seen in dcc8c65eb3d1d43decb52d276b7f29390ea67c9d
test: AiksTest_ColorFilterAdvancedBlend
Look at the details in the image of the town. They are more crisp on vulkan and metal.
## metal
![impe…
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seen in dcc8c65eb3d1d43decb52d276b7f29390ea67c9d
test: impeller_Play_AiksTest_FilledEllipsesRenderCorrectly
## metal
![impeller_Play_AiksTest_FilledEllipsesRenderCorrectly_Metal](https://github.c…
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Currently the OpenGL backend uses an ES multisampling extension. We should also support "regular" desktop OpenGL multisampling via creating multisampled textures/render buffers and performing the blit…
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Do we have plan for this in future?
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Currently, all golden image tests are run on CI on mac bots. Swiftshader is used for Vulkan and ANGLE is used for OpenGLES.
In https://github.com/flutter/flutter/issues/157951 it was shown that th…
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When I try to run `zig build sdl-ontop` or `zig build sdl-standalone`, I see the following error:
```
❯ zig build sdl-standalone
sdl-standalone
└─ run sdl-standalone
└─ compile-sdl-standalon…
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只是部分机型有这样现象,解码速度不慢,但是在opengles取render时用时太慢竟然能达到100ms,SDL_VoutOverlay的format采用SDL_FCC_NV12,什么原因呢?