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I followed this quick start guide to step 4->
1) Visit the [GitHub releases page](https://github.com/TES3MP/openmw-tes3mp/releases), pick the latest version package that suits your operating system…
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This is an awesome engine reimplementation of The Elder Scrolls III: Morrowind.
They release it also as a tar.gz compatible with x86_64 arch in their github repository
1. openmw
2. https://openmw…
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Problem:
Hi, hope this isn't a particularly weird ask. The engine I work in is cross-platform, and since Trenchbroom itself is cross platform, this has minor downstream effects for myself and users…
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the packages i've tested fail during the configure stage due to it trying to launch a binary from a foreign architecture, even if the equivalent for the host architecture is installed
different packa…
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It looks like you're using the OpenMW mobile controller (excellent choice) - if it's implemented, how can I enable gyro controls?
Thanks for porting this btw :)
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OpenMW is an open source remplemenation of the Morrowind Game Engine. It is the future of Morrowind, and Mlox needs to support it.
To Do:
- [x] Read OpenMW.cfg files
- [ ] Write OpenMW.cfg fil…
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I've been working on [Portmod](https://gitlab.com/portmod/portmod), a mod manager for OpenMW, and would love to include support for TES3Merge, however TES3Merge doesn't currently have any way of speci…
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```
deb http://ppa.launchpad.net/openmw/openmw/ubuntu precise main
deb-src http://ppa.launchpad.net/openmw/openmw/ubuntu precise main
```
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- Package name: portmod
- Latest released version: 2.8.0
- Current version on the unstable channel: 2.6.2
- Current version on the stable/release channel: 2.6.2
- [x] Checked the [nixpkgs pull…
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From Andy:
I've been experimenting with libTAS (1.4.0) and OpenMW (Morrowind) on WSL2 with vcxsrv following the instructions on the libTAS readme. However, I'm having a couple issues related to the…