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While this functionality does currently exist with Share Links, there is **no such protection** when using a script, game mod, or other API control methods.
As such, there should be a setting for e…
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Meaning when you select a group and then create a new group it'll still switch to a "New Group" config but the shocker status is kept the same and is getting update when switching back and forth.
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I see lots of ShockLink branding remaining and I've only looked at the README so far
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I would like:
``ShockOsc/_Config/_All/RandomDuration`` (bool)
``ShockOsc/_Config/_All/RandomIntensity`` (bool)
to be a thing, to toggle between random and fixed duration or/and intensity in-game.
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Would it be possible to do a random Duration as well instead of a fixed one using the in-game parameter? Like with the Intensity.
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### Pre-submission checklist
- [X] I checked that there is no other Feature Request describing my wish.
- [X] I checked that this feature is, in fact, not supported.
- [X] I accept that this issue ma…
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websocket support for faster action and reactions of touchpoints on pishock plus capable users
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With 1.1.0 the naming scheme for the firmware merged bin's has changed. It does NOT include the version anymore. This leads to not knowing what firmware version a certain bin is.
This was previousl…
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Instead of only triggering local shockers it would be amazing to also support remote shockers via share links.
Think having a button that says "Shock everyone" ingame and on interact it would trans…
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`OPENSHOCK_FW_VERSION` should report something SemVer compliant so the backend can handle it.
Related:
hhvrc updated
8 months ago