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Implement common noise generation algorithms:
- [ ] Perlin noise
- [ ] OpenSimplex noise
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**Godot version:**
3.2.1
**Issue description:**
![3AgxhjJ7dy](https://user-images.githubusercontent.com/2223172/79021524-0b104c00-7b7c-11ea-81c0-2d666dd5e791.gif)
It shows correctly after runnin…
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Either I need to research and finally understand how to build an OpenSimplex noise function or I need to find a good enough plugin to offer enough seed variety. Trying to understand perlin noise has b…
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Nixis is using a stripped down [OpenSimplex](https://github.com/lmas/opensimplex) modified to support numba for its noise generation. However, newer updates to OpenSimplex have built-in numba support…
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Raise and Lower tools are quite primitive nowadays, and mostly used for blocking out a terrain or quickly adjust it.
A new kind of brush is needed, which would add details to a roughly sculpted terra…
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I would really appreciate it, if you where adding Opensimplex noise as module because Perlin noise has some ugly artifacts and Simplex has some patent issues.
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https://docs.rs/noise/0.5.1/noise/struct.OpenSimplex.html does not specify it's output range, I only knew to look when I was getting negative numbers. Looks like it's -1 to 1, not sure if it's inclus…
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Could the crate documentation be updated to specify what the exact bounds on noise output values are? Experimentally, two-dimensional `OpenSimplex` noise values appear to always lie in the range `[-0.…
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I'm using OpenSimplex to make animations in nannou, and I'm using mostly 4D noise to create loops (where I need 2D noise to loop over itself).
I however ended up with weird artifacts that appear t…
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Hi, this is pretty useful to have on hand. Nice and simple to use too! I'm wondering though, did you use the straight up Simplex algorithm? If so, I hate to be one of those pesky people when it com…