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Once a simple interface is setup, we'll start to be able to design the next generation of that interface within the interface itself. Though it'll probably be useful to think about a lot of it off-scr…
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Discord equivalent: https://discord.com/channels/1055502602365845534/1194769877542649938
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I want both my and OrbitMines' archives to be better managed and published online. This includes in particular any OrbitMines' Minecraft history which survived, including its codebase. This should tel…
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### Steps to reproduce the problem
1. Open https://mastodon.theserver.se/api/v2/instance
2. Look at the `contact.account` property
### Expected behaviour
It should be present and non-null
### Act…
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As part of the requirements for broader OrbitMines projects, this will necessarily include a novel way of dealing with histories of arbitrary structures.
This is also the part of the project I will r…
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For a lot of purposes I want to be able to talk in the language of Rays - albeit in OrbitMines' interface - and have a native conversion to GPU infrastructures. I've currently got the expectation that…
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Discord equivalent: https://discord.com/channels/1055502602365845534/1185009740103811122
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Discord equivalent: https://discord.com/channels/1055502602365845534/1200194437314261002
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# Project - Indexing existing Abstract Models (2024-2025?)
*Once a proper interface for Rays is setup, one of the things I'd like to do with it, is to point it to a lot of existing abstract models of…