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### Type
Game behaviour
### Bug description
The list of difficulties in custom ruleset for a converted beatmap is sorted based off of the vanilla osu! difficulty sorting.
### Screenshots or videos…
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### Type
Game behaviour
### Bug description
1) create a straight slider
2) change the first anchor type to perfect curve
3) add an anchor in the middle
4) drag the new anchor
5) ctrl+z tw…
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# Osu
_Note: this only work on devices with opengl 3.3+ or vulkan support (so no mali gpu **yet**)_
_Info. you will need ```python-is-python3 cmake build-essential python3 libgtk2.0-dev python3-dist…
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In addition to the current beatmap editor, allow beatmap creators to play the song over a blank beatmap, and when they click it puts a circle there, and when they click and drag it puts a slider there…
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### Type
Game behaviour
### Bug description
Usually, upon a SV change on a bar line, that bar line should/will stay in speed with the note. In lazer, this doesn't always happen, and the bar l…
XeZey updated
1 month ago
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_**I really want to make a discussion thread instead of putting this as an issue but whatever for now.**_
I want to generate a C# OpenAPI client through the use of OpenAPI and the OpenAPI Generator…
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Currently the slider rendering lacks catmull sliders and bezier sliders are poorly implemented. Slider repeats aren't implemented visually either. I need help for this as I'm really bad at math/render…
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### Type
Cosmetic
### Bug description
For non-osu! rulesets:
* In song select and "beatmap info", icons for hit objects are wrong.
* In "beatmap info", the tooltip texts when hovering the curs…
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### Type
Game behaviour
### Bug description
Currently, both the argon and argon pro skins ignore custom beatmap hitsounds in taiko.
Tested on [beatmap.zip](https://github.com/ppy/osu/files/1408411…
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If I'm correct, AR has yet to be added. Right now it seems that all maps use the same AR. I realize this ruleset is early on but when you get to adding in ARs please use a BPM based system like used i…