-
### Description of the problem
Outposts are currently rendered *above* towns on Dynmap, which seems wrong: Towns should overlay their outposts, not the other way around.
Since these are all on …
-
### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14138
Originally posted by **ubertpendragon** June 15, 2024
### Disclaimers
- [X] I have searched the issue tracker …
-
**Describe the bug**
When deploying a proxy outpost labels are added automatically which add the outpost to Traefik. For each `single-forward` provider a `Host()` label has to be used. Authentik gene…
-
### Expected Results
Confirmation pop-up should appear either in the center of the screen, or in the center of the Will of Steel App window
### Actual Results
Confirmation pop-up appears in c…
-
### Verified issue does not already exist?
- [X] I have searched and found no existing issue
### What happened?
I set up actual budget to allow for header authentication via authentik. So I a…
-
### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14268
Originally posted by **Jasontti** July 8, 2024
### Disclaimers
- [X] I have searched the issue tracker to che…
-
**Describe the bug**
Single app login is fully functional, but I can't log out. This address:
`https://homepage.domain.com/outpost.goauthentik.io/sign_out`
Generates an error:
`Application error…
-
Hello! This mod works great for void worlds, but unwanted structures still form on water worlds. Would there be a way to prevent structures like Villages and Outposts from spawning at sea level? I not…
-
**Describe the bug**
LDAP Property Mappings (for example to set the object field `givenname` based on the `request.user.name` field) are not set in the LDAP Outpost.
**To Reproduce**
Steps to rep…
-
**Is your feature request related to a problem? Please describe.**
I'm trying to deploy an LDAP outpost using blueprints. One of the steps is to copy the auto generated token from the outpost in Auth…