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This is one of the final steps for the scene.
- Adding particle systems for the dozerline to represent the burnout and conditions on the line loosely matching the go-pro video from the resources on…
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### Is your feature request related to a problem?
Not really a problem, but I do think that if you can change a property of something at runtime, you should be able to do it in the IDE as well, you a…
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
Hi.…
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### Problem
Digging particles for nodes are currently hardcoded, which means mods & games must circumvent the engine node digging system in order to customize them and/or disable them for particula…
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### SuperTux Version
SuperTux-v0.6.3-1452-g126e60e47-win64
### System Information
Windows 10, 64-bit
### Steps To Reproduce Crash
1. Add a "custom particles from file" to your sector
2. Right cl…
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### Is your feature request related to a problem? Please describe.
Currently there is no way to define shadow modes for particles. This is particularly problematic when using mesh particles with phys…
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In the issue mentioned in the UAMMD repository (https://github.com/RaulPPelaez/UAMMD/issues/38), I followed your advice to modify the JSON file and attempted to remove the extra forces, but the system…
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I need to add a new filed to the stars : StellarParticleType(hdf5) : stellar_particle_type(swiftsimio).
I added the field in:
`particle_fields.py`
```
stars = {
"BirthDensity": "birth_den…
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#### System Information
- Ogre Version: :grey_question: OgreNext 4.0 latest
- Operating System / Platform: :grey_question: Windows11
- RenderSystem: :grey_question: DX11
- GPU: :grey_question: …
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* [ ] Establish a framework for how visual effects will be organized and implemented in Phaser.js.
* [ ] Identify core components required for the system (e.g., effect managers, event triggers).
* […