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Hey @Alchemist0823!
First of all, neat project you have here, really like it!
I'm trying to build a tab-target game, and in need of a particle system. First thing I tried is to add damage effect…
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## **Is your feature request related to a problem? Please describe.**
It is often necessary to use particles with AdditiveBlending, but such particles are poorly visible on a light background. To sol…
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### Is your feature request related to a problem?
Not really a problem, but I do think that if you can change a property of something at runtime, you should be able to do it in the IDE as well, you a…
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Implement a particle system for the engine.
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**Test device**
MacBook Air M1 chip
**Operating System**
14.5
**Browser**
Safari 17.5
**Problem description**
For https://github.com/phetsims/qa/issues/1107, on the Diffusion screen, if I…
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I want to suggest that since PhasicFlow already performs particle collision calculations, it would be a valuable enhancement to add Force Chain Finder to the program. This can be achieved by introduci…
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### Description
When you have a particle system as part of a sequence A, the particle system will update at an accelerated rate if you place multiple tracks of sequence A inside another sequence B.
…
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### Describe the bug
![Snímek obrazovky 2024-01-06 163402](https://github.com/krzys-h/UndertaleModTool/assets/61205459/749e0acb-0e3c-4b01-baa2-646eb9482b74)
![Snímek obrazovky 2024-01-06 163437](h…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Launcher Version
0.44.15
### Operating System
Linux
### Architecture
x64
### Current Behavior
When you t…