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Hi, I have been using the LODESTAR model to get the traces of particles for my off-axis Holographic data. I used the model and got results quite accurately on the X-Y plane. However, on the Z axis, th…
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When you activate path tracing & bounce option, you see a lot of particles or sometimes sparkles or points in the textures, and this is why resident evil 4 remake does not have a noise filter
If th…
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HLSL has buffer, texture, and sampler types that need to be lowered to resource representations when lowered to DXIL and SPIR-V.
## Milestones
### Compile a runnable shader from clang (#7)
- [x] ll…
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### Feature description
Right now, `ParticleTracker` requires 3D grids of E&B fields to trace particles in. This is ideal in some cases, but in others it would be nice to have the following two opti…
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Hello,
I’ve been using LuisaRender for scene rendering and I’m really impressed with its efficiency and performance. However, I’ve noticed that particles (represented as sphere primitives) are crea…
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@anmartinezs
I'm wondering how to make particle picking on my own '.mrc' or '.rec' file (density map tomogram)?
I tried to replace https://github.com/anmartinezs/pyseg_system/blob/master/data/tuto…
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Particle tracing in the `charged_particle_radiography.Tracker` class is an [embarrassingly parallelizable problem ](https://en.wikipedia.org/wiki/Embarrassingly_parallel), but the calculations are cur…
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Hello @tkeskita,
I'm currently exploring the possibility of rendering approximately 10 million particles and am considering using Blender as an alternative to Paraview.
In Paraview, my approach …
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### Description
Hi, I get the following error when I run the code below:
TracerIntegerConversionError: The __index__() method was called on traced array with shape int64[]
The error occurred whil…
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When tracing out the up/down spins in a Hilbert space which has particle conservation, the remaining density matrix should still have particle conservation symmetry. In the functions current implement…