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if collapse app crashes
[2024-06-27T22:34:30Z ERROR wgpu::backend::wgpu_core] Handling wgpu errors as fatal by default
thread 'main' panicked at C:\Users\sere\.cargo\registry\src\index.crates.io…
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Here is the list of the features that require our attention:
* [ ] `pymbe_library.destroy_pmb_object_in_system()`
* [ ] `pymbe_library.parse_sequence_from_file()`
* [ ] `pymbe_library.search_part…
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I don't know is it an issue of jsDeliver or Phaser. I have created both. The jsDeliver's issue: https://github.com/jsdelivr/jsdelivr/issues/18585
This link doesn't work: https://cdn.jsdelivr.net/np…
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### Describe the project you are working on
A game utilizes particle effects.
### Describe the problem or limitation you are having in your project
In Unreal Engine we were using Particle Col…
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### Describe the project you are working on
Godotengine
### Describe the problem or limitation you are having in your project
https://github.com/godotengine/godot-proposals/issues/7344 of whi…
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I ran into compiling errors when using the nvcc_wrapper of Kokkos as the c++ compiler. The functions causing compiling errors are Particles::PropertyPool::get_properties() and Particles::ParticleA…
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## Goal
significantly faster calculation of short range force/pressure/energy by using a more cache-friendly data structure
## Background
* ESPResSo currently stores particles as a struct `Pa…
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Hi guys, I was looking for soft particles for my project, but I did not find anything on that.
Having spent a little time and energy, I still managed to make soft particles and decided to suggest i…
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https://github.com/Xiangyu-Hu/SPHinXsys/blob/1e0042b5040c6f59b9fa98e7634c33f63090fd1a/SPHINXsys/src/shared/particle_dynamics/solid_dynamics/solid_dynamics.cpp#L770-L778
While considering vectorizat…
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# Hello, Going to keep it short, this is a guide on how to use the AAA Particles library.
This Guide works similarly for both Forge and Fabric, I'll be using Fabric for this
As an example, we'll…