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implement the [other algorithms from PathFinding.js](https://github.com/qiao/PathFinding.js/tree/master/src/finders)
# Grid-based
## from Pathfinding.js
- [x] Bi-directional A*
- [x] Iterative D…
brean updated
4 months ago
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Villagers can't climb ladder, which might be a problem.
> the default pathfinding algorithms (that are thousands of lines of code in the server source) are faster, abstracted, and will catch far mo…
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The pathfinding algorithms are getting relatively complex, and it would be beneficial to provide documentation explaining them.
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Moving tokens around an obstacle or into a space where they don't have vision provokes an error, and prevents full movement/pathfinding.
This effects both dms and players. When it happens to a pla…
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Exploring the concept of autonomous machines, particularly within the context of directions (navigation, decision-making, etc.), involves several technical aspects that combine elements of artificial …
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**Description:** Opens the door to leveraging algorithms in the areas of Centrality, Community Detection, Pathfinding, Topological Link Prediction, etc. Bringing to bear advances made in Machine Learn…
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# **Description**
**Task:** Melee Enemy Pathfinding.
**Feature:** [Melee Enemy Improvements](#107)
Melee Enemies should attack the crystal in the centre of the map. They should move towards the e…
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Hi I am doing an extended essay comparing the pathfinding algorithms that are best suited for Google Maps. Could you please send me your EE?
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**Bug Description**
I get a KeyError from the heap module when the a* pathfinding (haven't tried yet with other algorithms) repeats many times
**To Reproduce**
```python
from pathfinding.core.gr…