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### Discussed in https://github.com/streetcomplete/StreetComplete/discussions/5990
Originally posted by **olecky** October 30, 2024
When editing in the cycleways overlay, there doesn't seem to…
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Spawn areas are being added to maps.
We need pedestrian modules to be able to handle these for randomly spawning pedestrians.
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hello, l can not run pedestrians_1.py and pedestrians_2.py successfully, l only can run the generate_traffic.py. Maybe it's my own reason, I would like to know if pedestrians_2.py or destrians_1.py …
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Detection system often recognizing 1-wheel drivers as pedestrians, occasionally scooter users as well, may need to add new classification for this case
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GraphHopper does not route ways that have sac_scale > hiking in the stock foot profile. There is a hiking profile for this.
Recent coverage of mtb:scale prompted me to run this query https://overpa…
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Gen3 pedestrians have no DeathAnim yet, first we must modify the BP_walker, so that it can pick different animation sets depending on it's generation
![Image](https://github.com/carla-simulator/car…
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Install signs "Pedestrians in Roadway Next 1 Mile" at those same two locations. See #4 for possible locations
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Hello, thank you for your excellent work! I saw on the project page of Drive Studio that you can make pedestrians perform complex actions such as dancing, but I did not see how to achieve this in the …
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### General
Affected tag(s) to be modified/added: [flashing_lights](https://wiki.openstreetmap.org/wiki/Key:flashing_lights)
Question asked: **Does this crossing have flashing lights to warn about p…
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My car seems inclined to hit any pedestrians crossing the road, I would like it if the car could recognize them and not hit the pedestrians instead