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Procedurally generate one Terrain Chunk with Perlin Noise
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Hi Keijiro,
Thanks for the nice implementation.
I saw your comment regarding the range of the noise in the README, and thought thatb this blogpost may be of interest https://digitalfreepen.com/2…
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https://en.wikipedia.org/wiki/Perlin_noise
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It would be nice if in the world DSL we had access to the derivative of the noise function.
This would allow one to distinguish between, say, the eastern shore (to place beaches) and western shore (t…
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Hey @luizbills, I've been using your engine to do some basic procedural generation using [Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise). If you would like I can create a sample version for…
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### Suggestion
The main methods which need to be modified are in `net/minecraft/world/level/levelgen/synth`. The methods `getValue(int x, int y)` and `getValue(int x, int y, int z)` in `SimplexNois…
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### Is your feature request related to a problem?
Currently porting a game from godot to GMS and saw that there are no native noise functions.
- SimplexNoise
- PerlinNoise(1-2D)
I use this …
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Currently, plugging in a remote-explorer plugin wouldn't work with this repo. That's because we can't take in x, y, mimc-hash, and convert that to a planet.
The missing piece here is a Perlin funct…
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Hello, I think the culprit for my problem is most likely in the perlin noise function. I need help please. I've been on this function for a really long time and would like to get it done. Thank you. P…
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Hi, I've been annoying you on twitter about coding problems and finally got reminded that you use these issues for suggestions, so here's mine :
How would you go about applying seamless perlin noise …