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Procedurally generate one Terrain Chunk with Perlin Noise
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### Add options for custom/preset height map functions
- Add dropdown options with a [GUI](https://github.com/dataarts/dat.gui) to have different height map functions related to terrain generation; c…
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### Suggestion
The main methods which need to be modified are in `net/minecraft/world/level/levelgen/synth`. The methods `getValue(int x, int y)` and `getValue(int x, int y, int z)` in `SimplexNois…
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**Is your feature request related to a problem? Please describe.**
I have tried writing my generation in the voxel graph but I am not very good at it.
As we now have VoxelGeneratorMultipassCB I wa…
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Hi,
When I set `selected = "TerrainPerlin"` to train a walk policy, an error occurred:
` File "/home/robot/parkour-main/legged_gym/legged_gym/utils/terrain/perlin.py", line 20, in __init__
asse…
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ursina 7.0.0 failed to load obj model and have below errors, I degraded the version to 3.5.0 works fine. weird!!!
********************************CODE*********************************************…
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I'm creating a roguelike game which, like most roguelikes, I'm using procedural generation to create my maps (a combination of cellular automata, Random walk and Perlin Noise), which, in my case, is r…
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### Problem
Currently, biomes are controlled by a 2d perlin noise, `np_heat` and `np_humidity`.
Based on the heat and humidity at a given point, the "nearest" biome is chosen (subject to y limits)…
kno10 updated
1 month ago
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When I created the conda environment according to the description, there were two conflict errors regarding 'perlin-numpy' and 'wfc-python'.
Then, I manually annotated two lines in 'environment.yam…
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Cave generation
references:
http://gamedev.stackexchange.com/questions/53400/cave-generation-with-perlin-worms
http://gamedev.stackexchange.com/questions/12603/how-is-a-3d-perlin-noise-function-used-…