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Viser's perspective projection
I guess Viser uses perspective projection, then changes to Orthographics projection, and performs rendering. If an object is in ftustum, it will be rendered; if an obje…
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Hi, @akanazawa sorry to bother you.
I am confused w.r.t the predicted parameters of the weak perspective projection.
1. As you mentioned that scale _s_ that HMR recovers is essentially _focal_leng…
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Currently, Fold Viewer renders in orthographic projection. Tom Hull doesn't like it and requests a perspective projection option.
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## What problem does this solve or what need does it fill?
The ability to create a camera with a sheared projection matrix is important for a number of use cases:
* Multi-monitor rendering. Imagin…
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https://github.com/ledjorge/4D-Humans/blob/3fc9e19a06d41aceffdd53303430c7fca62194a9/hmr2/models/hmr2.py#L135-L139
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Sometimes, constellation labels will be awkwardly to a side (e.g. Hercules, Scutum, Corona Australis) and in some cases, just completely out of the boundary (e.g. Sagitta)
Also could there be labe…
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### Describe the project you are working on
A space settled 3D game where both very far away celestial bodies and closer objects (terrains, spaceships ...) are rendered at the same time.
### Des…
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Currently, scale factor of the projection (used to compute radius to screen), is computed as [`float(height) / (tanf(projection.fov * 0.5f) * 2.0f);`](https://github.com/nvpro-samples/gl_ssao/blob/cb9…
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I added a helper function to work with perspective projection in FlxCamera that I think could be useful.
``` javascript
/**
* Helper function to change the camera's perpective.
*
…
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From the OpenGLGraphics Playlist - Video 36 - OpenGL Perspective Projection
I've checked the code several times, can't find any difference. I even copied some code from this repository over mine, to …