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### Tested versions
4.3 dev4 and earlier
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @…
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I don't know if this is a Bullet Physics Engine bug or what but if you create new sections of a scene after loading it initially, 3D physics will bog down the entire game engine badly. If you save the…
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Really incredible work on this! Your project is super underrated. I'm trying to create a new version of [p5.play](https://p5play.org/). It uses planck.js behind the scenes but I just found out your ve…
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Real vehicle --[pose]--> Mocap --[ground truth poses]--> Sim --[differences]--> Magic --[Model that makes sim mimic real thing better]--> Better sim --[Better controllers]--> Real vehicle
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https://github.com/eoineoineoin/glTF_Physics/blob/master/extensions/2.0/Khronos/KHR_physics_rigid_bodies/schema/glTF.KHR_physics_rigid_bodies.material.schema.json#L27-L36
```json
"friction…
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Tested using a capsule collision shape when running along a wall/anything with two or more static bodies if they are perfectly aligned you will get stuck or hitch where they align.
This is very obv…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
Kinematic bodies cannot currently be moved by setting linear_velocity or angular_velocity. This means it's now not possib…
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We should ensure the Physics objects are serializable and recoverable. Like bodies, shapes, constraints, etc.
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Is there a specific way to scale physics bodies after they have been created?
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Blender 2.91+ supports compound physics bodies:
![image](https://user-images.githubusercontent.com/5569508/106971576-09fc6c80-6704-11eb-9ec2-3cec22df8643.png)
During blender sim:
![image](https:/…