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### Checklist
- [X] I am using an up-to-date version.
- [X] I have read the [documentation](https://github.com/TagStudioDev/TagStudio/blob/main/doc/index.md).
- [X] I have searched existing [issues](…
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### Description
I'm trying to play audio with a simple one-shot animation.
In the iOS SDK, audio plays without specifying a stateMachine, but in the Flutter SDK, audio does not play unless a state…
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The monologue will be triggered using the area of triggers, collisions, colliders
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Hello,
I'm wondering if it is possible to play an audio CD via rodio. I have no idea how to handle this. I know CDDA is a bit old fashioned, but I work on a music player for my kids and they often l…
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The `AudioStreamOpusChunked` object is derived from [AudioStreamPlaybackResampled](https://docs.godotengine.org/en/stable/classes/class_audiostreamplaybackresampled.html) so that the playback speed ca…
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I would like to suggest that playing a track or value should be stopped if another event triggers another track or value to be played.
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### Describe the bug
Every movie which comes with DTS audio fails to play.
As soon as i want to play the movie, the player will exit and a notification informing me of a player error and re-trying …
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Originally reported by biggusbeardus https://discord.com/channels/170995199584108546/1065764070680186930/1139989684580262079
**ALL MODULES DISABLED?** True
**OS, Hosting, Browser (if applicable)**…
Fyorl updated
2 hours ago
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Currently when a tetromino is placed, collides, or is harddropped, the sound effects that are supposed to play play with a small delay.
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when i type "scrcpy --audio-source=playback --audio-dup" as u said i get this :
ERROR: Unsupported audio source: playback (expected output or mic)