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플레이어의 상태를 정의 하고 각 상태별 애니메이션이나 코드를 정리했으면 좋겠음
ex) 현재 피격 시 무적으로 상태 변경하고 무적 애니메이션을 출력하고 뒤로 좀 밀리는게 필요함
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#EXTM3U
#EXTINF:-1, Fariz Xəyal Dünyası
https://www.youtube.com/watch?v=gBIXVjCYlN0
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- Player Movement - Done
- Player Launch Ability - Done
- Player Suck Ability - Done / Testing
- Player Jump Ability - Done / Testin
- Player walking on Land - Done
- Player swimming in water - Maybe…
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### Describe the bug
Bedrock players are unable to visually see Java players. It's as if they're not there. This only happened after updating to the latest Geyser version.
### To Reproduce
1. Use G…
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Hey, I just came across this project on Reddit. It looks like great work.
However, based on what I see on the readme, this project does not aim at allowing multiple players, although it should not …
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## Info
The user should be able to control the audio with different keybindings without using the mouse.
## Task
- [ ] Toggle play pause on space bar
- [ ] Scrub progress on arrows
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### Feature Description
Currently, pleezer does not emit player events, though it's got the plumbing to do it. So question is: what would your ideal player event emitter look like?
- Should it c…
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basically a bunch of old ideas that im reviving and putting into this issue... *breathes*
1: new menu/level theme/system
basically, the levels will be split into worlds, kinda like mario, except…
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### Description
This is a minor idea but if you morph the full screen player into the mini player when you swipe down then it will look more fluid.
### Suggested Solution
An animation where t…
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#22 breaks player.py as some global scope variables become local scope variables